Blender 2.8 Hand & Finger Rig with Drivers
In this Blender 2.8 video tutorial I show how to create a finger rig with copy rotation constraints so that you can just rotate one bone (the first one) and the other bones will follow.

After that I add a driver to the first one and use a regular mesh as a controller to make controlling the finger rig more easy.

I added this the a whole hand rig that you can see n action and that I will add to my Unreal Engine 4 Low Poly FPS Kit.

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Production Music courtesy of Epidemic Sound:

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