LIVENODING 1181 / SV Pulga Lines on Sphere in Blender 2.80
In this episode, I am sharing a SV node tree that uses Pulga Physics node to generate “random lines” influenced by Spherical points attractors.

Dealing with Pulga has always been pretty tricky because any small values influencing Pulga will give a different result or no result. And my recording crashes while recording, so anyways BLEND is provided below.


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