Blender 2.8 Sculpt Mode Features Branch Build
In this video I show how to build the sculpt mode features branch of Blender 2.8 which comes with new features for sculpting for Blender like a great and fast Remesher, masking tools, a blueprints hardsurface boxcutter like feature for modeling and many more.

I build the branch with Visual Studio 2017 for windows and also show some problems that could occur while compiling and how to fix these.

In a previous tutorial I already explained which software you need to build Blender 2.8 for Windows:

Sculpt Branch Status Report

Sculpt Branch Status Report

Also checkout Pablo Dobarro’s Patreon:
https://www.patreon.com/pablodp606

And his Artstation page:
https://www.artstation.com/pablodp606

These are the lines for the command prompt to get the surces:
git clone git://git.blender.org/blender.git -b sculpt-mode-features

cd blender

git submodule update –init –recursive
git submodule foreach git checkout master
git submodule foreach git pull –rebase origin master

In the end I announce a course for getting started with Blender 2.8, the Blender 2.8 Launch Pad by Zach Reinhardt:
https://academy.cgboost.com/p/blender-2-8-launch-pad/?coupon_code=JAYANAM&affcode=206256_6gfxo1qd

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>