LIVENODING 1176 / AN Glowing and Blooming Monkey Heads using Nodes
This is a continuation of previous doodle project “dancing monkey heads” that I made yesterday using Animation Nodes.

Procedural WAVE function animation can also be assigned into VALUE and COLOR of SHADER. I do this via ATTRIBUTE slot of Object because that way we can still have a single MATERIAL, with each object storing variations and different values per vertex.



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