Pierre Schiller writes: With this BLENDER 2.81 (experimental build) we finally have access to UDIMs in an integrated environment along with texture paint. We can create PBR materials using the UV tile sets like other standard 3d dcc applications. Check it out!/

The post How to use UDIMs in Blender 2.81 (experimental build) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/08/06/how-to-use-udims-in-blender-2-81-experimental-build/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>