BSLIVE Simple Animated Character for Augmented Reality
In this episode, I am taking you through a rapid step by step process of modeling, sculpting, 3D painting in Blender 2.80, — applying a quick rig and animation using Mixamo, and then finally process the 3D asset to magically create GLTF and USDZ format for Augmented Reality or VR.

Let me know if you have questions or something to add.


For the modeling part, I am mainly using Blender’s Skin Modifier technique that works with Polygon Edges. This part can have its own in depth tutorial. I do highly recommend another app called Dust3D by Jeremy Hu if you like to actually further study that kind of style of 3D modeling:

Dust3D by Jeremy Hu

View on YouTube


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