LIVENODING 1172 / Procedural Animation of Jolly Teapot
In this episode, I am revisiting my old study of procedural animation to make a TEAPOT Running and Walking with a simple SINE and COSINE function wave, driven by time frame.

When setup properly this should be good for mechanical kind of motion. Circular motion, number 8 kind of motion, bouncing ball, all can be put together easily with math functions.

I am using Animation Nodes for this example, and you can see how easy we can use a running frames to generate wave functions for animation of position XYZ and rotation euler XYZ.

Now, see if you can improve the walk cycle based on this! A more complex and challenging setup would be to recreate the motion based on IK and FK control for bipedal or quadruple creatures.

Enjoy!

GITHUB:
https://github.com/enzyme69/blendersushi/issues/582

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>