LIVENODING 1167 / SV Procedural Stones With Node And Modifiers
This was originally inspired by a post by jitspoe here:
Experimented some more with ways to create rocks in Blender and came up with this: Create cube, subdivide mesh, extrude selections on each side (left), subdivide, displace w/color cloud texture multiple times, decimate, subdivide (to round edges), decimate to desired tris. #b3d pic.twitter.com/4EHk8cy35P
— jitspoe (@jitspoe) July 24, 2019
Blender Modifiers is super powerful and the data is non destructive, especially when combined with NODES like Sverchok. Here we can see once again how we can use: Remesh Modifier, Displace Modifier, and Decimate Modifier combo to generate Procedural Stones.
GITHUB:
https://github.com/enzyme69/blendersushi/issues/577