Pierre Schiller writes: This video tutorial will show user from other 3d packages how to create custom AOVs for rendering layers on Blender when you want to create custom anime shader passes. If you´re an experienced user, jump to minute 15. The key ingredient is creating a SHADER and overriding the scene by separating elements […]

The post Override Materials to create Render Passes (explained) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/06/09/override-materials-to-create-render-passes-explained/


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