ChrisP writes: We look at how to create a clear plastic that doesn’t darken objects behind it,  play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation!

The post Product Visualization: #1 Plastic Materials appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/06/04/product-visualization-1-plastic-materials/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>