ChrisP writes: We look at how to create a clear plastic that doesn’t darken objects behind it, play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation!
The post Product Visualization: #1 Plastic Materials appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2019/06/04/product-visualization-1-plastic-materials/
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