LIVENODING / SV Baking Random Meshes As Animated Shape Keys
In this video, I am sharing a powerful baking trick from Victor Dorval, one of SV developers, a Python script, that allows you to bake SVerchok changing and reshaping objects as Shapekeys.

The only rule here is that the output mesh needs to have the same number of vertices because it will become a shapekeys.

If you have a changing number of vertices and mesh info, you can use Alembic.

The procedure:
– Generate random mesh, extrude or whatever
– Select the object generated
– Bake using this python script by Vic

SOURCE:
https://github.com/nortikin/sverchok/issues/2390

GITHUB:

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>