UE4 C++ & Blueprints Tutorial : Inventory Input
In this UE4 tutorial I show how to use C++ and Blueprints to select an item from an inventory (actionbar) by pressing a key for the appropriate slot.

To do this I bind a Keyboard Input to Any Key and in the C++ method that is called I check which key it was and activate the matching item in the inventory.

If an item is used is stored in a property of the item, this can be bound in a bluerpint for the User Widget that displays the item.

For this tutorial I use my Low Poly FPS Kit that you can get from my gumroad page:

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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