Making a Vertex Displacement Shader in Unity 2018.3! | Shader Graph
In this video, we will provide a method for creating an interactive vertex displacement effect using Unity’s Shader Graph tool, together withthe Lightweight Render Pipeline (LWRP).
A Shader Graph enables you to build your shaders visually. Instead of hand writing code you create and connect nodes in a graph network.
The Lightweight Render Pipeline (LWRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. LWRP uses simplified, physically based Lighting and Materials.