Pierrick from p2design writes: Hi everyone, In this new tutorial I share tips and tricks to create an object based, stylised, tileable texture for game and I’ll show you how to simulate heigh map blending as in Unity and Unreal engine so that you can test your texture quality. A french version will soon be […]

The post Tileable texture creation and EEVEE blending appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/02/06/tileable-texture-creation-and-eevee-blending/
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