Jeroen Bakker writes: Past couple of months we’ve been working on the new version of CrowdSim3D that can simulate larger crowds faster and smoother motion. We achieved this optimization by rewriting the add-on using Rust – a fast and memory-efficient programming language. The simulation also uses subframes to generate smoother movements. There is also a […]

The post CrowdSim3D – New Version + Blender 2.80 + Demo appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/01/22/crowdsim3d-new-version-blender-2-80-demo/
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