LIVENODING 1135 / AN Camera Frustrum Instance Masking
In this episode, I am again using Camera Frustrum node of Animation Nodes, this time to mask out and filtering instances.

Very often, we are only seeing what is inside camera frames and so we don’t need to generate data for things that are outside of camera.

GITHUB:
https://github.com/enzyme69/blendersushi/issues/539

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