Blender 2.8 Substance Painter Hardsurface Map Baking
Here is a new 3D workflow video for Blender 2.8 and Substance Painter. I created a low poly and high poly hardsurface mesh with Blender and export both models as fbx.

For the high poly mesh I use two methods in Blender to add the details:

1. Bool operation (Union) to and new topology and then add bevels using the bevel modifier.

2. Sculpt in details using dynamic topology

Then I create a new Substance Painter project and bake the high poly details onto the low poly mesh before I add smart materials.

You can download the models and projects from my patreon page here for free:

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Production Music courtesy of Epidemic Sound:


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