LIVENODING 1120 / AN FCurve Offset Revisited
I am revisiting old video tutorial on using Animation Nodes to do ”Animation Delay Offset”.
With what we are doing, we are actually evaluating and offsetting the F-Curve values and re-assign into instance.
It should not be this complex, in the future hopefully with some kind of magic of instancing and action offset maybe possible.
With the setup that I am doing here, try replacing the instance with other object and then add Offset Vectors and Delay. You will get something pretty cool.