Deep dive into networking for Unity’s FPS Sample game – Unite LA
Take an in-depth look at how the netcode of a fast-paced multiplayer shooter like Unity’s FPS Sample works. Learn about snapshot generation and compression, client-side prediction and lag compensation. See how the game code has been structured into server and client parts to enable a small, dedicated server to run the game.
Speaker:
Peter Andreasen (Programmer, Unity Technologies)
Learn more about FPS Sample: https://on.unity.com/2PZvxUF