We Love Performance! How Tic Toc Games Uses ECS in Mobile Puzzle Games – Unite LA
Tic Toc Games recently implemented Unity’s Entity Component System (ECS) in their mobile puzzle engine, which brought both great performance improvements and faster iteration time. This intermediate-level session will explain why ECS is able to process data much faster, how they increased iteration speed using ECS, and their experience learning and working with Unity’s ECS package.
Speaker: Garth Smith (Tic Toc Games)