Blender to Unity : C# Programming – Damage Script
In this part of the Blender to Unity cannon game asset series I show you how I extended the C# scripts and low poly game kit framework to let characters take damage when they are hit by a cannonball for example.
I introduced a new interface called IDamageable with a method TakeDamage that is called by the cannonball C# script.
See my social profiles here
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com