Blender to Unity : C# Programming – Damage Script
In this part of the Blender to Unity cannon game asset series I show you how I extended the C# scripts and low poly game kit framework to let characters take damage when they are hit by a cannonball for example.

I introduced a new interface called IDamageable with a method TakeDamage that is called by the cannonball C# script.

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

#unity
#unity3d
#gamedev
#scripting

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>