Curtis Holt writes: In this 3-part tutorial series, we will be texturing a science-fiction corridor, making extensive use of Blender and Unity for mapping and preparing the content, along with a selection of other software for creating the texture files. Part 1 discusses the different approaches to texturing, and how the way we texture will […]
The post Texturing a Sci-Fi Corridor (Blender and Unity) appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2018/11/02/texturing-a-sci-fi-corridor-blender-and-unity/
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