Blender & Unity : Game Asset Character Interaction
This is the next part of the Blender to Unity game asset animation and scripting tutorial for a low poly cannon.
In this one I show you how to let the character interact with the game asset: He can load the cannon and start the shoot animation when it is loaded.
The logic is added to the Cannon C# script which makes use of callback methods of my Unity low poly game kit.
In the next part I add a Rigidbody to the cannonball and shoot it with the cannon.
Get the Unity low poly game kit from here:
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com