Blender & Unity : Game Asset Character Interaction
This is the next part of the Blender to Unity game asset animation and scripting tutorial for a low poly cannon.

In this one I show you how to let the character interact with the game asset: He can load the cannon and start the shoot animation when it is loaded.

The logic is added to the Cannon C# script which makes use of callback methods of my Unity low poly game kit.

In the next part I add a Rigidbody to the cannonball and shoot it with the cannon.

Get the Unity low poly game kit from here:

See my social profiles here

Production Music courtesy of Epidemic Sound:


View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>