Blender & Unity : Game Asset Character Interaction
This is the next part of the Blender to Unity game asset animation and scripting tutorial for a low poly cannon.

In this one I show you how to let the character interact with the game asset: He can load the cannon and start the shoot animation when it is loaded.

The logic is added to the Cannon C# script which makes use of callback methods of my Unity low poly game kit.

In the next part I add a Rigidbody to the cannonball and shoot it with the cannon.

Get the Unity low poly game kit from here:
https://assetstore.unity.com/packages/templates/packs/low-poly-game-kit-pro-121871

See my social profiles here
G+: https://plus.google.com/+JayAnAm
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

#unity3d
#unity
#blender
##gamedev

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>