Blender 2.8 : Rigging Low Poly Model
In this Blender 2.8 video I show the rigging process for a low poly model, the cannon that I created in a previous modeling tutorial.

I add the bones and define them as parent for the different sub-objects of the model. I dont use weight or weight painting, just parenting to the bone fully.

This skeletal mesh will be used in the next video to create animations (actions) for shooting and open / close.

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Production Music courtesy of Epidemic Sound:


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