Creating Modular Architectural Assets Using ZBrush with Santa Monica Studio
Creating Modular Architectural Assets Using ZBrush Featuring Glauco Longhi & Nate Stephens
In this presentation Nate, Glauco and Rafael will show the different ways ZBrush is used in the process of game art creation. Using the power and flexibility of ZBrush, a tiling decorative trim piece will be created using the Crease tools, ZModeler and new Live Boolean features. Maintaining clean topology, as well as creation of the low and high poly versions will be demonstrated and explained. We will also discuss game development best practices and strategies for characters and environments.
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