LIVENODING 1090 / SV Creating A Pefect Loop Cloth Simulation
In this episode, we are going to apply our previous procedural setup to create a perfect seamless loop of cloth simulations using Blender and SV nodes.
By blending 2 meshes with the identical simulations, of which one of them being offset by half of the total value, we can achieve a perfect looping simulation. The final result will be half of original total frame of simulations.
This technique should be handy for things like flags, hanging cloths, maybe grass or hair simulations. Maybe things like fire or fountain or water fountains can also use similar technique.