Siggraph 2018 – Anatomy of an End-to-End Unity Animation Pipeline
From Asset Round tripping, pre-visualizing with ProBuilder, leveraging cameras with Cinemachine, sequencing with Timeline, leveling up your artistry with Post-Processing Stack, and taking advantage of Unity’s new HD render pipeline, this video will provide a technical, step-by-step overview of how to create animated cinematic content with Unity’s powerful toolset.
Speaker:
Arvind Neelakantan (Evangelist, Unity Technologies)
https://unity3d.com/siggraph2018