Siggraph 2018 – Anatomy of an End-to-End Unity Animation Pipeline
From Asset Round tripping, pre-visualizing with ProBuilder, leveraging cameras with Cinemachine, sequencing with Timeline, leveling up your artistry with Post-Processing Stack, and taking advantage of Unity’s new HD render pipeline, this video will provide a technical, step-by-step overview of how to create animated cinematic content with Unity’s powerful toolset.

Speaker:
Arvind Neelakantan (Evangelist, Unity Technologies)

https://unity3d.com/siggraph2018

View on YouTube

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