ZBrush to V-Ray for Maya – 32 Bit Displacement Maps
Learn in this ZBrush to V-Ray video tutorial how to set up a production ready displacement map in a few easy steps.

File Names UDIM – 05:34
ZBrush Map Export Settings – 10:00
Fix split meshes – ZBrush – 11:00
Import split meshes fix Maya – 12:55
Correct naming for disp maps – 14:19
Displacement Node Settings – 16:22
UDIM setup for file nodes – 18:00
Fixing UDIM/Negative Colors Bug : 20:20

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