LIVENODING 1088 / SV Procedural 3D Graffiti
In this video, I am sharing a quick breakdown of node tree setup created using Sverchok Add-On in Blender that uses some basic SV nodes to generate this insanely awesome looking 3D graffiti model.

It uses some of basic principles:
– Generate points
– Add noise to points
– Rearrange and sort points using KDTree BTrace algorithm
– Connect the dots using UV
– Generate Curves and Bevel it

Thanks Zeffii for sharing the node tree for us.

GITHUB:
https://github.com/enzyme69/blendersushi/issues/478

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>