LIVENODING 1085 / SV Medieval City Watabou
This is a simply case study WIP of procedural city creation using SV nodes and Watabou Medieval City Generator.

We can learn that a city can be laid out as a map that describes different parts, and each part can then be used to generate more complex detailed parts for roads, brick walls, castle, buildings, etc.

I am only scratching the surface of what possible, but this can be done.


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