Jeacom writes: Usual sculpting addons use the built-in remesh modifier in a macro to remesh the model, but I don’t like to be usual, so… I am coding a tool that will allow us to remesh models with much more details for fewer polygons than would be necessary with the built-in octree remesh. I will […]
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from BlenderNation https://www.blendernation.com/2018/08/24/preview-guided-tesselator-new-remeshing-addon/
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