SV Procedural Noise Weight for Mask and Displacement
The inspiration came from this video:
I like the idea of manipulating mesh using Displacement and Mask Modifiers using Procedural Texture while creating interesting Layered look. Instead of using Blender Texture, I use SV nodes to directly modify the weight.
Ideally, Cycles Material Shader and Nodes should be able to do this direct influence over Modifier.