10 New Cycles Features in Blender 2.8
⇨ UV Packmaster: https://gumroad.com/a/80524403
⇨ Hard-surface Modeling Course: https://gumroad.com/a/864859251
⇨ Exclusive courses: https://gumroad.com/zreinhardt

In this video you will learn how to use 10 new features for Cycles in Blender 2.80 (Alpha). To understand each feature better, I will explain them on practical example.

Note: Some links above are affiliate links, meaning I get paid a commission (at no extra cost to you) if you use that link to make a purchase.

CHAPTERS
00:00 – Introduction
01:49 – Feature #01: Bevel Shader
04:29 – Feature #02: Ambient Occlusion Node (bronze material)
12:12 – Feature #03: Random Walk Subsurface Scattering
14:03 – Feature #04: Principled Hair Shader
18:43 – Feature #05: Principled Volume Shader
22:41 – Feature #06: Combined GPU and CPU rendering
23:52 – Feature #07: Change viewport rendering resolution
25:06 – Feature #08: Transparent rendering with refractive shaders
27:24 – Feature #09: Optimized shadow catcher
28:53 – Feature #10: EEVEE (realtime material preview)
31:56 – Outro

SOFTWARE
⇨ Download Blender: https://www.blender.org/download/
⇨ Download Blender 2.8: https://builder.blender.org/download/

RESOURCES
⇨ Blender 2.80 Release Notes: https://en.blender.org/index.php/Dev:Ref/Release_Notes/2.80
⇨ Principled Hair Shader documentation: https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/hair_principled.html
⇨ Free 3D scans: http://threedscans.com/
⇨ Free HDRI’s: https://hdrihaven.com/

CONNECT
⇨ Website: https://zachariasreinhardt.com
⇨ Facebook: https://www.facebook.com/artofzachariasreinhardt/
⇨ Twitter: https://twitter.com/zreinhardt3d
⇨ Artstation: https://www.artstation.com/artist/zreinhardt
⇨ Instagram: https://www.instagram.com/zacharias_reinhardt/
⇨ Mailing List: http://zachariasreinhardt.com/mailing-list/

MUSIC
”Clear Day” by http://www.bensound.com/
Various tracks from epidemicsound.com

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