LIVENODING 1055 / Eevee And Realtime Procedural Material Animation
In this episode, I am talking about Eevee and potential of procedural animation that you can apply into its realtime Material. Similar to Unity Shader Graph Editor.

Currently Blender 2.8 is still in ALPHA so expect crashing! However you can already play around with its ”procedural animation” via Modifiers of F-Curve for simple material.

GITHUB:
https://github.com/enzyme69/blendersushi/issues/443

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>