How to Become a Character Artist for Film & Games
In this podcast, we talk about the steps you can take to become a 3D character artist for the Film and Games industry. We talk about the tools you need to learn, like Maya and ZBrush, and the core principles needed.
Tools:
– ZBrush
– Maya/3ds Max
– Mari/Substance Painter
– Marvelous Designer
Learning resources:
http://www.scott-eaton.com/anatomy-for-artists-online-course
http://www.3dscanstore.com/
The steps are:
– Concept sculpting
– Topology and UVs
– Additional sculpting
– Export out maps and publish a model.
Textures:
– Start painting the maps based on the final model
– Use displacement, curvature, cavity etc
– Spend more time on bump than on color (depends on the character and shot)
Common issues:
– Not studying the fundamentals
– Not getting reference
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