BSLIVE 0010 / Blender PBR Materials Collection for USDZ
In this video, I am sharing a Blender Python code that can potentially gather all PBR Materials information from Blender scene to assign and transfer into USDZ for iOS 12 AR Quick Look.

The Python script is still a work in progress. It should work for Blender 2.8 with Eevee Materials or maybe Blender 2.79 with Cycles.

As long Objects and Meshes are already linked with Materials, we can care only the Material and Shader filepaths linking, and simply run the USDZ Converter to generate the USDZ bundle, plus the USDA if specified as intermediate object.

We can actually modify the USDA further if needed let say if we like to have VARYING Materials.


View on YouTube


Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>