Unite Berlin 2018 – Revamping assets: Making the best use of the Asset Store
Developer Sos Sosowski shares how to utilise Asset Store assets in a way that comprises a concise environment without racking up costs or production time.

Working on Mosh Pit Simulator, Sos Sosowski has created most of the game world using the Asset Store assets. As a solo developer, getting a $5 asset and spending 30 minutes fixing makes way more sense than spending an entire day modelling and texturing everything from scratch. Sosowski shares his experience on how to make assets play by your rules.

Sos Sosowski – Sos

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