Oded Erell writes: I developed a Complex-Fresnel texture node for Cycles, that supports GPU rendering. It’s a procedural color texture that receives complex IOR input data and provides correct color\reflection per angle, especially useful for rendering realistic real world metals. The CGL_Complex_Fresnel node should be connected to the color input of a Glossy BSDF or […]

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from BlenderNation https://www.blendernation.com/2018/07/09/complex-fresnel-texture-node-for-cycles/
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