papalagi writes: Hello dear Blenderheads, For speeding up my workflow, i’ve made a Cycles Node Group that mimics the Unreal 4 standard shader, here’s the video: Has a few some bonuses: backface culling combines up to 2 normal maps + height map outputs texture channels as an emit shader for lightspeed bake of PBR Textures […]

The post Utility Node Group – UE4 Shader appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/06/29/utility-node-group-ue4-shader/
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