mohamed salah writes: Setup and test human skin shader on the new real-time render engine EEVEE on blender 2.8 early build,on hp z400 workstation, and GeForce GTS 450 graphics card.

The post Time lapse: Human skin shader in Eevee appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/06/13/time-lapse-human-skin-shader-in-eevee/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>