LIVENODING 1020 / The Matters of UV Flipping
What is plane grid, ring, cylinder and sphere have in common? They all actually have similar procedural quality, especially in term of arrangement of Polygon Faces in U and V.
So in this video, I am trying to re-order the U and V and showing a way we can FLIP the UV in a couple of directions.
Hope this one is useful.
GITHUB:
https://github.com/enzyme69/blendersushi/issues/398