Creating a Combat Knife Game Asset in Blender – Part 2 – Low Poly and UV Unwrapping
In the second part of this step-by-step game modeling series I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, and how to look for UV stretching to make sure your textures will be applied without distortion.

Watch Part 1 here:

This game development series is beginner friendly but you should have some basic knowledge of Blender before watching.

Stay tuned for more parts in this game modeling series!

Download the final blend file:

Download an add-on for UV unwrapping multiple objects at the same time with the click of a button:

Check out my course on Complete Vehicle Production in Blender –

View on YouTube


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