Chris Plush writes: In this step-by-step tutorial series I’ll take you through the entire process of modeling and texturing a combat knife game asset in Blender. In the first part of this series we’ll be creating the high poly model of the knife that we’ll later use for baking normal maps onto a low poly […]
The post Creating a Combat Knife Game Asset – Part 1 appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2018/05/23/creating-a-combat-knife-game-asset-part-1/
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