Porter Nielsen writes: In this video, we cover how to prep and clean up a file so it is ready to animate and export into Unity 3D. We discuss a plethora of topics, including vertex groups, hiding and the separation of meshes from one another, viewing normals to help select objects, and many more.
The post Blender To Unity: Prep Work, Clean Up, Vertex Groups appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2018/05/13/blender-to-unity-prep-work-clean-up-vertex-groups/
via IFTTT