pavla writes: When creating game assets with Blender for use in Unreal it’s ideal to maintain visual fidelity between both applications. In this video, Tom Wright demonstrates how to establish such visual fidelity by exporting built-in Unreal assets and setting them up with Blender’s Cycles render engine.

The post Maintaining Visual Consistency Between Blender Cycles & Unreal Engine appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2018/05/08/maintaining-visual-consistency-between-blender-cycles-unreal-engine/
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