World’s Quickest Normal Map Tutorial
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I get asked about the rounded edge shader in MODO fairly regularly and specifically, problems related to baking it to normal maps. I decided to do a super quick tutorial where we bake the quintessential test case – the humble cube!

In this video we will bake a high poly cube to a low poly cube and then show the results in Substance Painter for verification.

Bookmark this video URL and check it out whenever you run into trouble with your bakes. I hope it can serve as a quick refresher course whenever the need arises.

Motion Graphics : Skye Nelson, aka “SkyeShark” /

I am a freelance artist specializing in environment and prop art, for both the Unreal and Unity game engines:
Twitter : @warrenmarshallb

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