World’s Quickest Normal Map Tutorial
Would you like to see more content like this, more often?
https://www.patreon.com/WarrenMarshall

Source file : https://www.dropbox.com/s/xet42adj4q15lnn/WorldsQuickestNormalMapTutorial.zip?dl=0

I get asked about the rounded edge shader in MODO fairly regularly and specifically, problems related to baking it to normal maps. I decided to do a super quick tutorial where we bake the quintessential test case – the humble cube!

In this video we will bake a high poly cube to a low poly cube and then show the results in Substance Painter for verification.

Bookmark this video URL and check it out whenever you run into trouble with your bakes. I hope it can serve as a quick refresher course whenever the need arises.

Motion Graphics : Skye Nelson, aka “SkyeShark” / http://skyeshark.artstation.com

I am a freelance artist specializing in environment and prop art, for both the Unreal and Unity game engines:

https://www.artstation.com/artist/warrenm
http://www.warrenmarshall.biz
Twitter : @warrenmarshallb

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>