Unity at GDC – Job System & Entity Component System
March 23, 11:00 am (San Francisco) – Learn about Unity 2018.1’s new C# job system for game code, as well as a new (experimental) Entity Component System implementation to go along with it. These new technologies make it possible to write highly performant code using C#, enabling you to make games with a higher frame rate and better battery life, while maintaining simplicity across both small and large projects.

Tim Johansson – Scripting Integration Developer at Unity

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