Unity at GDC – Spatial audio and immersion: VR’s second sense
March 21, 1:15pm (San Francisco) – Learn how to increase the immersion of your VR, AR, gaming, and YouTube experiences using the Resonance Audio SDK. We’ll cover the basics to advanced capabilities like near-field rendering, geometry-based reverb baking, cross-platform support, as well as how to optimize your app performance without sacrificing quality on mobile and desktop platforms.
Eric Mauskopf, Product Manager at Google
Ian Kelly, Software Engineer at Google
Marcin Gorzel, Software Engineer at Google